1995년까지만 해도 애플이 마이크로 소프트의 시가총액을 훨씬 넘어선 것을 기억하시나요?
아마도 이것을 알고 계신 분들은 이미 40대일 것이고 아닌 사람은 젊은 사람들일 것입니다. 그러나 이것은 사실입니다. 이때 애플이 플랫폼 전략을 세웠더라면 우리가 요즘 모두가 사용하고 있는 윈도우 OS 애플의 맥이 수도 있었던 것입니다. 그런데 맥은 실패했을까요 이유는 (Mac) OS 플랫폼을 오픈하지 않고 자신들이 모든 것을 통제하려다 보니 플랫폼 생태계(platform ecosystem) 만드는데 실패한 것입니다.
그렇지만 윈도우는 어플리케이션 개발에 3자가 참여하게 함으로서 훨씬 유저친화적인 운영체제를 만들 있었던 것이죠. 그러나 모든 것을 오픈했을까요? 절대 아닙니다. 실제 오픈이되 모든 것을 오픈한 것이 아니라 적절한 통제를 것이죠.

아래는 MIT 교수 쿠스마노 교수가 플랫폼의 리더쉽을 강조한 말입니다.

 “It is a vision that says the whole of the ecosystem can be greater than the sum of its parts, if firms work together and follow a leader.” - Annabelle Gawer and Michael A. Cusumano, Platform Leadership (HBS Press, 2002)

MIT 슬론의Cusmano 교수에 의하면 소프트웨어의 플랫폼 전략은 다음의 3가지를 고려해야 한다고 합니다. 이것은 번역없이 그대로 올립니다. 왜냐면 이것이 전달이 훨씬 되는 같아서요.

         Innovation:  Use R&D to solve an essential “system” problem for the industry,  customers and competitors (e.g. Intel microprocessor, DOS/Windows OS, Qualcomm wireless chips, Cisco router/IOS, Google search toolbar, ARM low-power chips, Facebook Connect)

         Incentives: Facilitate external companies’ provision of complementary add-ons or services

         Open, but Not Open IP: Appear as open as possible to customers & complementors; but keep critical technology proprietary

         Network Effects: Encourage strong direct network effects such as through technical interdependencies between platform & complements – causing high multi-homing costs for users and application developers, maybe advertisers too

        But need to preserve business models & incentives of complementors, and address customer lock-in concerns


애플, 마이크로소프트 그리고 구글, 3개사의 전략에 대해서 비교을 했습니다. 세세하게 정리를 했으니 IT종사자라면 전략적 사고에 상당한 도움이 되리라 생각됩니다. 하나 하나 주의 깊에 읽어보실 것을 권해드립니다.

Apple

Microsoft

Google

Closed, but not Closed

Open, but not Open

Free, but not Free

Proprietary closed platforms, gradually open

Proprietary but open platform

Open & free, but…?

Design elegance = whole is greater than the sum of the parts

Price-performance

Simple design, and hard to beat free!

Ease of use

Price-performance

Price-performance, openness?

Design from scratch but gradually iOS centric

Windows-centric

Search-centric?

Total experience control – hardware, software, peripherals, content

Many different companies influence the Windows experience

In between Apple and Microsoft?

Premium pricing (Mac , iPod, iPhone , iPad)

Low pricing (Windows PCs)

Zero pricing, or “less than free”?

Marketing genius (Jobs)

Software & platform strategy genius (Gates)

Technology and value:  Hard to beat free & the Google brand?

Target early adopters, mostly consumer, but gradually more business users?

Mainstream business & consumer users, with deep OEM relatioinships

Consumer to business?

Niche (education, desktop publishing, early adopters), moving to multiple mass markets

Mass markets, consumer and enterprise, but most success on the PC

Moving successfully from PC to mobile but not social media (yet)?

Incredible buyer loyalty

Buyers tolerate the product; enterprises and OEMS more loyal

In between Apple and Microsoft?  But becoming feared?

Strong brand for creative users

Strong brand for business users

Strong brand for anything internet?

Superior OS software and hardware

OS software (& OEM hardware) trail  Apple

In between Apple and Microsoft?

Relatively few but strong complements (until App Store and iTunes!!)

Many complements (software apps); later into internet services, following Apple

In between Apple and Microsoft?

Outsource h/w manufacturing  but still impacts margins

No h/w manufacturing  so higher margins, but software sales growth slow

Free software but automated digital service = high margins, but high channel costs


다음은  마크로소프트(MS) 애플(Apple) 2000 이후 재무적인 퍼포먼스 분석입니다. 왜냐면 이들의 전략이 바뀌면서 바뀐 기업의 퍼포먼스를 비교하는데 매우 도움이 것이라 판단해서 입니다.

Microsoft

 

Apple

 

Revenues

Operating Profits (%)

Year-End Market Value ($m)

 

Revenues

Operating Profits (%)

Year-End Market Value

2010

$62,000*

38.00%

$245,000*

 

$65,000*

28.00%

$312,000*

2009

58,437

34.80%

246,630

 

36,537

21.00%

180,150

2008

60,420

37.2

149,769

 

32,479

19.3

118,441

2007

51,122

36.2

287,617

 

24,006

18.4

74,499

2006

44,282

37.2

251,464

 

19,315

12.7

45,717

2005

39,788

36.6

233,927

 

13,931

11.8

29,435

2004

36,835

24.5

256,094

 

8,279

3.9

8,336

2003

32,187

29.7

252,132

 

6,207

(loss)

4,480

2002

28,365

29.2

215,553

 

5,742

0.3

4,926

2001

25,296

46.3

258,033

 

5,363

(loss)

7,924

2000

22,956

47.9

302,326

 

7,983

6.5

5,384

 


마지막으로 Cusmano 교수님의 결론입니다.

 

         Mobile industry an illustration of tension between innovation & commoditization, and rising importance of platforms and services  over standalone products

        the product (e.g. the handset & OS) may be subsidized heavily or even free, but users will pay for the services that make the boxes valuable

         Apple a temporary exception with expensive “hit” products (Macbooks, iPod, iPhone, iPad). But prices will decline over time, and complementary service platforms – iTunes, App Store, iBooks, iAdds – needed to add value and generate $$ and powerful cross-platform network effects

        Apple took a page from Microsoft and decided to create both primary and a complementary platforms 

         Great “product strategy” & design capabilities not enough to win in a platform market

        Platform markets need a platform strategy (relatively open access + innovative complements ecosystem) to succeed

        Variations:  Open, but not Open; Closed, but not Closed; Free, but not Free 

        Which is better and when?

         Apple learned from the Macintosh vs. Windows debacle

        Less closed, cross-platform strategy for iPod, iTunes, iPhone, and iPad

        Concept of “platform envelopment” useful here

         But not all platform markets are WTA like Windows!

        Mobile value chain a complex “multi-sided” market, with a half-dozen leverage points, regional preferences & politics, and different devices that are substitutes (including feature phones for smart-phones and tables for PCs). Much more  difficult for 1 firm to dominate.

        Major geographic variations (US, Europe, Japan, India, China, etc.)

스티브잡스와 빌게이츠에 대해서 알고 싶다면 아래 링크를 참조하시면 도움이 것입니다. 하나 하나가 너무 재미있습니다. 그냥 추억으로 남겨두긴 아까운 비디오 클립들입니다.
 

비디오 클립

1.      Windows 95 and Apple Mac Origins (1995, from Bob Cringely, “Triumph of the Nerds,” 9 minutes)

http://www.youtube.com/watch?v=KhjVidOFqBo&feature=related

 

2. Macintosh Launch Video with Steve Jobs (1984, 5 minutes)

http://www.youtube.com/watch?v=2B-XwPjn9YY

 

3. Young Bill Gates Applauding the Macintosh (1984, 20 seconds)

http://www.youtube.com/watch?v=XNiPHrMhmBE

 

4. Steve Ballmer Selling Windows 1.0 for $99 (1 minute)

http://www.youtube.com/watch?v=tGvHNNOLnCk&feature=related

 

5. Steve Jobs on “Microsoft Has No Taste” (from 1995 documentary, and later clips, 3 minutes)

http://www.youtube.com/watch?v=oBISzVRmYIM&feature=related

 

6. Steve Jobs and Bill Gates at WSJ “All Things Digital” Interview (2007, highlights, 8 minutes)

http://www.youtube.com/watch?v=M3tUkyCRp0A&feature=related


관련기사


1. Android May Be the Greatest Legal Destruction of Wealth in History
http://gizmodo.com/#!5785983/android-may-be-the-greatest-legal-destruction-of-wealth-in-history
2. Understanding IT Platforms and Apple's Platform Strategy

http://labsoftnews.typepad.com/lab_soft_news/2011/03/mmmunderstanding-platforms-and-apples-platform-strategy.html

3.    The Web is Reborn

http://www.technologyreview.com/web/26565/

4.    The Rise of Apps, iPad and Android

http://online.wsj.com/article/SB10001424052748704774604576035611315663944.html

5.    Apple to Tighten Control on Content

http://online.wsj.com/article/SB10001424052748704775604576120531458250932.html

 

괜찮은 것들이 있다면 추천바랍니다. 추가하겠습니다.

그리고 여기 있는 자료들은 절대 펌금지입니다.

 

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